Founder & CEO at Roblox
Initially, building on Roblox was a hobby, but developers were working twenty-four hours a week and struggling to make a living. We debated the change extensively and decided to build an elegant system where creators could participate economically. This economic incentive became the engine that drove our platform's massive content growth.
This answer is part of a full interview with David Baszucki, Founder & CEO at Roblox.
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