Founder & CEO at Roblox
I initially tried to hardcode specific game mechanics, like a flag for a capture-the-flag game, deep into our C++ code. My co-founder Erik Cassel insisted that we build a generalizable API using the Lua scripting language. Erik was right; his vision of a flexible, generalizable API became the foundation for all user-generated content.
This answer is part of a full interview with David Baszucki, Founder & CEO at Roblox.
Found this insight valuable? Share it with your network to help others learn from David Baszucki's experience.
Use this answer in your research, article, or academic work