
In this interview, Remedy Entertainment CEO Jean-Charles Gaudechon discusses the future of the studio, the importance of protecting Remedy's creative identity, and the opportunities ahead through self-publishing. He shares lessons from FBC: Firebreak, explains why Remedy should double down on its narrative-driven strengths, and outlines his vision for turning acclaimed games like Alan Wake and Control into larger global franchises.
Jean-Charles Gaudechon is the CEO of Remedy Entertainment, the Finnish studio behind Alan Wake, Control, and Max Payne. With nearly two decades of experience across game development, production, live services, and publishing, he is leading Remedy's next phase of growth as it expands its self-publishing efforts and franchise strategy.
June 15, 2026

Remedy is a unique studio with a strong creative identity. I joined because I believe in what the company stands for and the incredible talent behind its games. My goal is not to change Remedy's DNA but to help it grow, improve, and reach a much larger audience while protecting what makes it special.

I completely understand the concerns. People love Remedy and want it protected. What attracted me to the company is exactly what fans value: its creativity, storytelling, and unique voice. I was not hired to turn Remedy into something else. I was hired to help strengthen what already makes it successful.

It reinforced how important it is to understand the challenges of new genres. Building multiplayer and live-service experiences requires different skills, processes, and expertise. There were many valuable lessons from development, publishing, community management, and product positioning that will help us moving forward.
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