Founder & CEO, Roblox at Roblox Corporation
In 2007 users grew but dollars per user fell, revenue flat, costs rising. We tried 50 ideas; none fixed it. The answer was building a full virtual economy currency, creators selling, users buying, cash-outs, better discovery. Once launched, developers saw they could make a living within hours.
This answer is part of a full interview with David Baszucki, Founder & CEO, Roblox at Roblox Corporation.
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