Founder & CEO at Embark Studios
We can’t outspend big publishers, so we changed how we build. We aimed for 100× faster, rebuilt tools, used procedural content and some AI in pipelines. Not literally 100×, but fast enough to ship weekly updates and run multiple projects with a ~300-person team.
This answer is part of a full interview with Patrick Soderlund, Founder & CEO at Embark Studios.
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