Founder & CEO, Roblox at Roblox Corporation
Minecraft and Fortnite exploded and it felt unfair. We leaned on our pipeline: auto-sharding in the cloud, multi-device support, stable APIs, one engine for mobile and PC. We stayed a unified platform instead of splitting engines or running a big first-party game, playing a long-term infrastructure game.
This answer is part of a full interview with David Baszucki, Founder & CEO, Roblox at Roblox Corporation.
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